F Assassin's Creed To Be Modeled After Batman Begins And Blade Runner | Galactic News One

Assassin's Creed To Be Modeled After Batman Begins And Blade Runner


For those frustrated with the increasingly lack of originality in Hollywood, 2016 could prove to be a particularly difficult year to swallow. Between its eight comic book adaptations, more than a handful of reboots and reimagining's, who knows how many sequels, and two video game adaptations, next year will be saturated with very well known names and properties, but could two yet unproven titles distance themselves from the not particularly outstanding history of the genre they belong to?

Next year, Hollywood will once again try to adapt a video game, or video games, with Duncan Jones' fantasy epic, Warcraft, and Justin Kurzel's Assassin's Creed, starring Michael Fassbender, Marion Cotillard, Jeremy Irons, Brendan Gleeson, Michael K. Williams, and Ariane Labed.

Speaking to Premiere, Jean-Julien Baronnet, the CEO of Ubisoft Motion Pictures, offered some insight into Assassin's Creed, but also their business model, which apparently starts with signing on an actor before they have a script. (Pardon the French or in this case its mangled translation).

Usually in Hollywood, when you develop a big film, you start with a script or studio …We did not do that. We said: “For each film, what is the first decision that we have to take?” In Assassin’s Creed, it was obvious that the first decision was the choice of the actor. Who is behind the assassin, who will personify [him]? In Splinter Cell, the same thing, [who] is going to be Sam Fisher? The obsession that we had was to find actors among the best, if not the best.

So how have they landed such big names like Fassbender or Tom Hardy (Splinter Cell)? Well apparently, they offered the actors ample creative freedom, including the opportunity to work closely with the writers in developing each franchise.

[Michael Fassbender] accepted very quickly. And it was the only actor which we thought was obvious. So we started with the actor, which is incongruous. Even more incongruous, he engaged us with nothing. There was no script, no studio or anything. We told him we were going to build the project together, we have a huge brand and we want to make a make a film with references to feature films like Batman Begins and Blade Runner. That is why we tend to. He was promised that he could work with the writers, we would associate it with all key creative choices.

Giving actors a say in the creative choices of a project or franchise is not unheard of but it's not common practice, only happening when said actor is also a producer.

However, Fassbender wasn't the only A-Lister Baronnet managed to charm with his speech of creative freedom. Tom Hardy has also signed on to star in one of their upcoming movies, Splinter Cell.

This is obviously attractive for intelligent players like Michael Fassbender and Tom Hardy. It is like a huge studio because it has huge brand, but it is a small structure. And it will remain like that, you do not want to become bigger. Tom Hardy was also evident on Splinter Cell. We had the same discussion and it is also committed immediately. Tom is a gamer and he loves the world of Splinter Cell. We worked a lot with him on the character.

Finally, Baronnet offered to talk about how Ubisoft Motion Pictures works, and revealed they are approaching what are considered big studio movies with an indie mentality.

Our approach is to remain in control of the development, so to finance it 100%. We choose writers who are not necessarily stars but people who have understood the universe. And as long as the script is not level, it will not launch. It has also worked very closely with New Regency for Assassin’s Creed. We needed them for their expertise. There was a kind of triptych between the actor, the studio and us. It is the combination of the three who built this scenario. With arbitration returning us as we fund. The beauty of being a small structure is that no contingencies that lead us to release films in greenlighter quickly. It leaves time to time to arrive at what it takes. Four years of development for Assassin!

Assassin's Creed opens on December 21, 2016, while Splinter Cell is still waiting for a release.

Source - Premiere (via Collider)
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