![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTQ5DgaYel1ITZawQhqaPbzphLNUXXM8ThvdH-8vxiNmDgASzU4uNiUwUyRDItI7fpD8b5apibJHyh9ugvzNSAIUH4D5FcBYrkco0nUdks40n69iQRErZcNx6V24_KKdS7VlDj8CI-haA/s640/Warcraft_Orgrim.jpg)
After a long, long road, director Duncan Jones is "just" 50 more
visual effects shots away from completing his most visually ambitious project
to date, the adaptation of Blizzard's World of Warcraft video game.
The film takes place in Azeroth, which is a truly gigantic place, inhabitant
by some peculiar looking characters, which leaves the director with no other option
but to go for performance capture, CGI, and set extensions. Fortunately the
director looks at them as just tools, and promises that there will be practical
sets to anchor not just the world in a reality but also the actors doing
mo-cap.
"Motion capture has become very
specialized but also still just a tool of filmmaking," Jones revealed to
Wired. "We tried to do a lot of large, in-camera sets so that we had an
actual reality that the film was built on top of. Some of the time we had
[actors doing motion capture] on location, some of the time we had them on set,
sometimes there was green screen."
Nevertheless, tools still need masters
if they are to be used correctly. Enter Oscar winner Bill Westenhofer, Jeff
White, and Jason Smith from ILM, who helped the filmmaker by letting him focus more
on the actor's performances and less on the technicalities of motion
performance.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNEuOaC5wIrZcLazS3Um0vHItSS55Pdt4UMKi-c39ot03ycSedMFXw35-LyBhDaAW5RdnBxgsWFJXSeQ0k-I9zHXXWfNamUhKfwOl3whiscRNHgIx3YoGnvS6PwUCYi-q_Kdbr_qyk7zU/s320/Warcraft_Orgrim-819x1024.jpg)
As for whether he would return to
direct the planned sequels, Jones says that he would love to if, he has "the
good fortune to work with the same group of people".
Warcraft opens on June 10, 2016.
Source - Wired
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