F Building A Real World For Warcraft | Galactic News One

Building A Real World For Warcraft


After a long, long road, director Duncan Jones is "just" 50 more visual effects shots away from completing his most visually ambitious project to date, the adaptation of Blizzard's World of Warcraft video game.

The film takes place in Azeroth, which is a truly gigantic place, inhabitant by some peculiar looking characters, which leaves the director with no other option but to go for performance capture, CGI, and set extensions. Fortunately the director looks at them as just tools, and promises that there will be practical sets to anchor not just the world in a reality but also the actors doing mo-cap.

"Motion capture has become very specialized but also still just a tool of filmmaking," Jones revealed to Wired. "We tried to do a lot of large, in-camera sets so that we had an actual reality that the film was built on top of. Some of the time we had [actors doing motion capture] on location, some of the time we had them on set, sometimes there was green screen."

Nevertheless, tools still need masters if they are to be used correctly. Enter Oscar winner Bill Westenhofer, Jeff White, and Jason Smith from ILM, who helped the filmmaker by letting him focus more on the actor's performances and less on the technicalities of motion performance.

"He absolutely nailed that character, and orcs feel like they may have some of the same genetic background as the Hulk," Jones said of White, who is also an avid fan of the video game. "When we found out that Jeff himself was actually an avid Warcraft player as well, it became clear how excited he was about playing in this universe," Jones adds. "It was a match made in heaven."

As for whether he would return to direct the planned sequels, Jones says that he would love to if, he has "the good fortune to work with the same group of people".

Warcraft opens on June 10, 2016.


Source - Wired
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